Here's a basic example using Lua, focusing on the UI and API interaction parts:
-- Import necessary modules
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
-- Function to check ban status
local function checkBanStatus(userId)
local url = "https://api.roblox.com/users/" .. userId .. "/banned"
local response = HttpService:RequestAsync(
Url = url,
Method = "GET",
)
if response.Success then
local jsonData = HttpService:JSONDecode(response.Body)
return jsonData.IsBanned
else
warn("Failed to check ban status:", response.StatusCode)
return nil
end
end
-- Function to appeal a ban
local function appealBan(userId, reason)
-- Here you'd implement the logic to send an appeal
-- This might involve another API call or email function
local url = "https://your-appeal-api.com/appeal"
local response = HttpService:RequestAsync(
Url = url,
Method = "POST",
Headers =
["Content-Type"] = "application/json",
,
Body = HttpService:JSONEncode(
userId = userId,
reason = reason,
),
)
if response.Success then
print("Appeal sent successfully")
else
warn("Failed to send appeal:", response.StatusCode)
end
end
-- Example usage
local userId = 123456789 -- Replace with actual user ID
local isBanned = checkBanStatus(userId)
if isBanned then
local reason = "I didn't mean to break the rules!"
appealBan(userId, reason)
else
print("User is not banned")
end