Roblox Vc Unban | Script Better

  • Use case: For false-positive appeals – helps user attach clean evidence to support ticket.
  • Graphs: Shows which templates work best for each violation type.
  • Export logs as JSON/CSV.
  • Here's a basic example using Lua, focusing on the UI and API interaction parts:

    -- Import necessary modules
    local HttpService = game:GetService("HttpService")
    local Players = game:GetService("Players")
    -- Function to check ban status
    local function checkBanStatus(userId)
        local url = "https://api.roblox.com/users/" .. userId .. "/banned"
        local response = HttpService:RequestAsync(
            Url = url,
            Method = "GET",
        )
    if response.Success then
            local jsonData = HttpService:JSONDecode(response.Body)
            return jsonData.IsBanned
        else
            warn("Failed to check ban status:", response.StatusCode)
            return nil
        end
    end
    -- Function to appeal a ban
    local function appealBan(userId, reason)
        -- Here you'd implement the logic to send an appeal
        -- This might involve another API call or email function
        local url = "https://your-appeal-api.com/appeal"
        local response = HttpService:RequestAsync(
            Url = url,
            Method = "POST",
            Headers = 
                ["Content-Type"] = "application/json",
            ,
            Body = HttpService:JSONEncode(
                userId = userId,
                reason = reason,
            ),
        )
    if response.Success then
            print("Appeal sent successfully")
        else
            warn("Failed to send appeal:", response.StatusCode)
        end
    end
    -- Example usage
    local userId = 123456789 -- Replace with actual user ID
    local isBanned = checkBanStatus(userId)
    if isBanned then
        local reason = "I didn't mean to break the rules!"
        appealBan(userId, reason)
    else
        print("User is not banned")
    end
    
     
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  • Use case: For false-positive appeals – helps user attach clean evidence to support ticket.
  • Graphs: Shows which templates work best for each violation type.
  • Export logs as JSON/CSV.
  • Here's a basic example using Lua, focusing on the UI and API interaction parts:

    -- Import necessary modules
    local HttpService = game:GetService("HttpService")
    local Players = game:GetService("Players")
    -- Function to check ban status
    local function checkBanStatus(userId)
        local url = "https://api.roblox.com/users/" .. userId .. "/banned"
        local response = HttpService:RequestAsync(
            Url = url,
            Method = "GET",
        )
    if response.Success then
            local jsonData = HttpService:JSONDecode(response.Body)
            return jsonData.IsBanned
        else
            warn("Failed to check ban status:", response.StatusCode)
            return nil
        end
    end
    -- Function to appeal a ban
    local function appealBan(userId, reason)
        -- Here you'd implement the logic to send an appeal
        -- This might involve another API call or email function
        local url = "https://your-appeal-api.com/appeal"
        local response = HttpService:RequestAsync(
            Url = url,
            Method = "POST",
            Headers = 
                ["Content-Type"] = "application/json",
            ,
            Body = HttpService:JSONEncode(
                userId = userId,
                reason = reason,
            ),
        )
    if response.Success then
            print("Appeal sent successfully")
        else
            warn("Failed to send appeal:", response.StatusCode)
        end
    end
    -- Example usage
    local userId = 123456789 -- Replace with actual user ID
    local isBanned = checkBanStatus(userId)
    if isBanned then
        local reason = "I didn't mean to break the rules!"
        appealBan(userId, reason)
    else
        print("User is not banned")
    end