const commands = '!ping': (player) => room.sendChat(`Pong! $player.name`, player.id); , '!players': () => const players = room.getPlayerList(); const names = players.map(p => p.name).join(', '); room.sendChat(`Online players ($players.length): $names`); , '!clear': (player, args) => if (player.admin) for(let i = 0; i < 10; i++) room.sendChat(''); room.sendChat(`Chat cleared by $player.name`); ;
room.onPlayerChat = function(player, message) const [cmd, ...args] = message.split(' '); if (commands[cmd]) commands[cmd](player, args); return false; return true; ;
Tournament and league management
Scoreboards, HUDs, and overlays
Custom game modes and rules
Replay, logging, and analytics
Bots and AI
Running a script gives you immense power over a room. With great power comes great responsibility—and great risk.
Script Haxball exists in a gray area. The original creator of Haxball (Benoît Freslon) has not officially endorsed or prohibited scripting, but there are important rules:
const playerActivity = new Map();room.onPlayerBallKick = function(player) playerActivity.set(player.id, Date.now()); ; Script Haxball
setInterval(() => const now = Date.now(); room.getPlayerList().forEach(player => now; if (now - lastActive > 60000) // 60 seconds room.kickPlayer(player.id, "AFK", 0); room.sendChat($player.name was kicked for being AFK); ); , 10000);