Haxball | Script

const commands = 
  '!ping': (player) => 
    room.sendChat(`Pong! $player.name`, player.id);
  ,
  '!players': () => 
    const players = room.getPlayerList();
    const names = players.map(p => p.name).join(', ');
    room.sendChat(`Online players ($players.length): $names`);
  ,
  '!clear': (player, args) => 
    if (player.admin) 
      for(let i = 0; i < 10; i++) room.sendChat('');
      room.sendChat(`Chat cleared by $player.name`);
;

room.onPlayerChat = function(player, message) const [cmd, ...args] = message.split(' '); if (commands[cmd]) commands[cmd](player, args); return false; return true; ;

  • Tournament and league management

  • Scoreboards, HUDs, and overlays

  • Custom game modes and rules

  • Replay, logging, and analytics

  • Bots and AI

  • Running a script gives you immense power over a room. With great power comes great responsibility—and great risk.

    Script Haxball exists in a gray area. The original creator of Haxball (Benoît Freslon) has not officially endorsed or prohibited scripting, but there are important rules:

    const playerActivity = new Map();
    

    room.onPlayerBallKick = function(player) playerActivity.set(player.id, Date.now()); ; Script Haxball

    setInterval(() => const now = Date.now(); room.getPlayerList().forEach(player => now; if (now - lastActive > 60000) // 60 seconds room.kickPlayer(player.id, "AFK", 0); room.sendChat($player.name was kicked for being AFK); ); , 10000);