Sleeping Dogs relies on legacy VC++ runtimes (especially 2008, 2010, and 2013). Windows updates or new software installations can overwrite or remove specific entry points.
For NVIDIA users: Driver versions 531.xx and later introduced changes to dxgi.dll and nvwgf2umx.dll that break entry points for older DirectX 11 games.
For AMD users: The Adrenalin 22.x series introduced an "Entry Point Not Found" bug specific to atiadlxx.dll.
Sometimes, the issue isn't your OS, but the game's own engine struggling with multi-core thread scheduling on modern CPUs.
Published by: TechFix Gaming
Difficulty: Moderate
Est. Time: 10–20 minutes Sdhdship.exe Entry Point Not Found Sleeping Dogs
If you are a fan of open-world action games, you have likely tried to fire up Sleeping Dogs: Definitive Edition only to be greeted by a frustrating system error dialog box that reads:
sdhdship.exe – Entry Point Not Found
The procedure entry point [function name] could not be located in the dynamic link library [DLL name].
This error stops the game from launching entirely. You click "OK," and nothing happens—the game crashes back to the desktop.
This article will explain what Sdhdship.exe is, why this entry point error occurs, and provide 7 proven solutions to get you back into the streets of Hong Kong. Sleeping Dogs relies on legacy VC++ runtimes (especially
Root cause: The error "CreateDXGIFactory2 could not be located in dxgi.dll" is a classic sign that Windows is forcing the game to use a newer DirectX runtime that lacks backward compatibility for that specific entry point.
Sleeping Dogs was designed for DirectX 11. On Windows 10 and 11, the OS may try to translate DirectX 11 calls into DirectX 12 commands. This translation layer sometimes breaks specific entry points.
How to force DirectX 11:
Alternative: If you have an NVIDIA GPU, open the NVIDIA Control Panel → Manage 3D Settings → Program Settings → Add Sdhdship.exe → Set "Preferred graphics processor" to "High-performance NVIDIA processor" and disable "DirectX 12 optimization" if available. For AMD users: The Adrenalin 22
The non-Definitive Edition executable sometimes still works.
Programs like "DXWrapper" or "DGVoodoo2" can translate old DirectX entry point calls to modern APIs. This is advanced but effective:
To understand why Sleeping Dogs is failing, you have to understand the environment it was built for. Released in 2012, the game was designed for the twilight years of Windows 7 and the dawn of DirectX 11. It relied on a specific set of Visual C++ redistributables and DirectX dependencies that were standard issue a decade ago.
Fast forward to 2024. A typical gaming rig runs Windows 10 or 11, possessing updated versions of DirectX and Visual C++ that have deprecated or altered the specific "entry points" the game’s executable (Sdhdship.exe) is looking for.
When the error reads "Entry Point Not Found," it is essentially the game crying out for a specific function inside a system file (like a .dll) that no longer exists or has been renamed by Microsoft updates. It’s like trying to start a 1960s muscle car with a modern electric car key; the mechanism doesn't recognize the signal.