RaceMenu’s "More Sliders" has become a critical tool for communities marginalized by the base game’s binary system.
4.1 Transgender and Non-Binary Representation The vanilla game locks body type (skeleton, voice, animations) to the binary choice of "Male" or "Female." RaceMenu decouples these elements. Using "More Sliders" for body morphs (via plugins like CBBE or SAM), a player can:
4.2 Body Positivity and Age Diversity Skyrim’s vanilla NPCs exist in two states: "Young Warrior" (20-40) and "Old" (wrinkled texture overlay). RaceMenu allows for:
Appendix A: Sample of "More Sliders" Categories
The Sculptor of Helgen
Jorund knew every scar on his face. He’d earned them—the frostburn on his left cheek from the Pale, the thin line across his jaw from a Forsworn arrow, the deep furrow by his eye from a Draugr deathlord’s axe. He was a Nord of Skyrim, weathered and real. Or he had been.
The trouble started not with a dragon, but with a mod manager.
It was a quiet evening in Whiterun. Jorund had just finished clearing Fort Greymoor and returned to Breezehome, shrugging off his iron armor. He sat before the small polished steel mirror Lydia had insisted on buying ("Thaneless, you look like you’ve been sleeping in a Horker’s belly," she’d said).
He opened the console. A habit, really. Just to tweak his stamina.
But his finger slipped. showracemenu
The world dissolved.
When the mist cleared, Jorund was not in Breezehome. He stood on an infinite, gray-void platform, floating in a sea of menus. Before him, his own body rotated slowly, naked as a babe, surrounded by a constellation of sliders he had never seen before.
He knew the old RaceMenu. The basics: nose length, chin width, brow depth. But this… this was the more sliders collection. A legendary mod from the Nexus. He’d installed it on a whim, disabled it, and forgotten. But the console had found it.
There were sliders for things he didn’t have names for. "Philtrum Depth." "Infraorbital Ridge Tilt." "Mental Protuberance Width." "Earlobe Lobule Curve."
Jorund reached out a trembling finger. "What in Oblivion is a lacrimal caruncle?" he whispered.
He touched the first slider. His character’s face twitched. The inner corner of his eye shifted a millimeter. He touched another. His nostril flared slightly. It was intoxicating. A single click on "Brow Ridge Asymmetry (Left)" made him look like he’d been in a bar fight. Another click on "Nasolabial Fold Depth" aged him twenty years.
Hours passed—or minutes, or years. Time had no meaning in the slider void. Jorund became a sculptor, then a god. He removed the frostburn scar. He smoothed the arrow mark. He made his jaw squarer than Ulfric’s, his cheekbones higher than an Altmer’s, his brow noble as a statue of Ysgramor. He tweaked "Scleral Shadow Intensity" until his eyes held a tragic, poetic depth. He adjusted "Upper Lip Tubercle Size" until his smile was disarmingly kind. skyrim racemenu more sliders
Finally, he stepped back. The man floating before him was not Jorund. He was more. More handsome, more heroic, more tragic, more everything. He looked like the cover of a bard’s ballad. He had the chin of a conqueror and the cheekbones of a widowed king.
Satisfied, he pressed "Accept."
The void shattered. He was back in Breezehome. Lydia was staring at him.
"My thane," she said slowly, her hand on her sword hilt. "What happened to your… face?"
Jorund walked to the mirror. He was perfect. Devastatingly, uncannily perfect. His pores were gone. His wrinkles had vanished. He looked less like a warrior of Skyrim and more like a marble statue painted by a madman.
"It’s an improvement," he said. His voice even sounded smoother.
He stepped outside. The first guard he saw dropped his sweetroll. "Gods, you’re… symmetrical," the guard stammered.
In the Bannered Mare, no one could look him in the eye for more than a second. Hulda wept. Saadia fainted. Mikael the Bard tried to compose a song on the spot but gave up, saying, "I can’t find a rhyme for ‘zygomatic arch prominence.’"
Worst of all, no one would fight him. Bandits took one look at his impossibly perfect, slightly waxy face and dropped their weapons. "I can’t hit that," one of them said. "It’s like punching a painting."
Jorund tried everything. He maxed out "Scar Wrinkle Depth (Negative Values)" to look rugged. He slid "Age Map Intensity" to 200%. Nothing worked. His face was still too much. He was a walking slider preset in a world of low-poly Nords.
Desperate, he returned to the void. This time, he went too far. He found the hidden sliders: "Craniofacial Superstructure Offset." "Cartilaginous Nasal Override (Experimental)." "Vertex Normal Interpolation (Dangerous)."
He touched one. His face elongated. Another—his eyes drifted apart like a mudcrab’s. He screamed, frantically pulling sliders back, but they snapped like rubber bands. His jaw unhinged, rotated 90 degrees, and reattached sideways.
When he hit "Accept," he was no longer a man. He was a horror. A beautiful, high-resolution horror with a nose that spiraled and a chin that pointed toward Atmora.
Lydia took one look and quietly joined the Dawnguard.
Jorund fled Whiterun. He lived in a cave, eating raw salmon, terrorizing travelers not with shouts but with his Earlobe Stretch Value. The Jarl put a bounty on him. Not for murder—for being "too unsettling to look at."
One night, in the depths of his despair, he found an old Shrine of Nocturnal. He prayed not for stealth, but for deletion. RaceMenu’s "More Sliders" has become a critical tool
A spectral raven landed on his twisted, beautiful shoulder. A whisper came: "You have abused the sliders, mortal. But I offer you a choice. Return to default values… or become a preset."
Jorund wept tears that rolled down the strange curves of his malformed zygomatic arches. "Default," he croaked. "Take me back to the beginning. Give me the vanilla face. Give me the scars. Give me the blocky fingers and the muddy textures. Give me Skyrim."
The world blinked.
He was back on the cart to Helgen. His hands were bound. The horse thief was stammering. And in the reflection of the iron helmet of the guard beside him, Jorund saw his old face. The frostburn. The arrow scar. The weary, uneven, imperfect eyes.
He smiled. And for the first time in a hundred sliders, it looked real.
Ralof leaned over. "Hey, you. You’re finally awake."
Jorund nodded. "Don't ever let me open the console again," he whispered.
And he never did.
The RaceMenu mod is the foundation for character customization in Skyrim, providing a cleaner, SkyUI-style interface that vastly expands the number of available sliders for eyes, face, hair, and body. Key Features for More Sliders
Expanded Facial Controls: Offers numerous specific sliders for nose types, brow depth, and mouth shape that go far beyond vanilla Skyrim.
Body Morphs: Allows for detailed manipulation of height, weight, bicep size, and head size directly in the menu.
Face Sculpting: Includes a dedicated tab where you can directly manipulate 3D vertices to "sculpt" your character's face.
Multi-Warpaint Support: Permits the use of multiple layers of warpaint and body paint with custom colors.
Camera & Lighting: Built-in tools to adjust lighting and camera zoom (using the left shift key) to see fine details without interface obstruction. Essential Add-on Mods
To truly maximize your sliders, these mods are highly recommended:
You installed the mods, but your sliders aren't showing up. Here is the fix: The Sculptor of Helgen Jorund knew every scar on his face
Problem A: "I installed High Poly Head, but my character still has a blocky vanilla head."
Problem B: "The sliders are there, but moving them does nothing."
Problem C: "I have too many sliders; the menu is laggy."
Here is a secret the pros use: Even with "Skyrim RaceMenu more sliders," you are still limited by pre-scripted morphs.
If you genuinely want infinite customization, stop using sliders entirely.
This isn't for casual players, but it proves that the "slider limit" is just a suggestion. RaceMenu is a gateway to total control.
When the community searches for "Skyrim RaceMenu more sliders," they aren't looking for a single file. They are looking for a methodology—a collection of mods, plugins, and overlays that exponentially expand the character creation canvas.
"More sliders" typically refers to three distinct things:
True mastery of "more sliders" means understanding that no single mod adds them all. Instead, you layer mods.
RaceMenu’s "More Sliders" does more than expand customization; it changes the ontological status of the Skyrim avatar. In vanilla, the player character is a role—the Dragonborn, a predetermined hero with adjustable features. In RaceMenu, the character is a sculpture—a unique set of vertex coordinates saved as a .jslot file shared on Nexus Mods.
The "More Sliders" interface turns the game into a digital transition space. Whether players are recreating a lost loved one, designing their ideal self, or crafting an intentionally ugly grotesque, they are engaging in an act of radical bodily autonomy. In a game about slaying dragons and absorbing souls, the most revolutionary act is, ironically, moving a slider from -0.3 to -0.31 to fix the tilt of a nostril.
For over a decade, The Elder Scrolls V: Skyrim has remained a cornerstone of the RPG genre. But let’s be honest: the vanilla character creator is painfully limited. You can tweak the angle of a nose, but true sculpting? Forget about it.
Enter RaceMenu—the mod that revolutionized character creation. However, even veteran mod users often ask the same question: "I installed RaceMenu, but I see other people creating anime heroes or realistic grannies. How do I get Skyrim RaceMenu more sliders?"
If you have installed RaceMenu and still feel restricted, don't worry. You aren't missing a setting; you are missing expansion packs.
This guide will walk you through exactly how to turn RaceMenu from a simple upgrade into a professional-grade character sculpting suite.
In the vanilla version of Skyrim (2011), character creation is limited to coarse adjustments of overall face shape, brow type, eye openness, and a handful of other global parameters. The result is a "same-face syndrome" among NPCs and player characters alike. RaceMenu, created by expired6978, bypasses the game’s original tri-file limits by injecting a new scripting layer and utilizing NiOverride (or SKEE for Special Edition). The More Sliders feature refers to the expanded arsenal of sculptable face and body regions, allowing for unprecedented anatomical customization.