The mod introduces unique resources like Elerium, Orillium Ore, Exotic Gases, and Rare Crystals which are often required for the most powerful ships and structures.
To spawn resources, use the planet_resource command (after selecting a planet):
| Action | Command |
|--------|---------|
| Find IDs under cursor | debugtooltip |
| Spawn Nidavellir Hyperforge | create_megastructure nidavellir_hyperforge_1 |
| Turn planet into Matrioshka core | planet_class pc_matrioshka_core |
| Spawn Attack Moon (on moon) | effect spawn_attack_moon = yes |
| Finish all Giga techs | finish_research |
| Delete selected megastructure | destroy_megastructure |
| Force Giga ascension perk | activate_ascension_perk ap_giga_engineering |
⚠️ Warning: Using console commands on Gigastructures can permanently break the structure’s upgrade chain or cause CTDs. Always save before spawning. Prefer the mod’s intended construction queue when possible.
For Gigastructural Engineering console commands, the most useful resources are the Steam Community Guide and the Stellaris Wiki Console Commands page. Core Mod Commands
Spawn Structures: Use create_megastructure while a star or planet is selected. Example: create_megastructure matrioshka_brain_0. Discover Galactic Core: event giga_mega.402. Core Configuration : For Birch World : effect set_global_flag = giga_core_birch. For : effect set_global_flag = giga_core_qso. Resource Injections: Gain 1 million of all resources: event grc_everything.1.
Specific mod resources (e.g., Sentient Metal): event sentient_metal.1. General Cheats Guide :: Console Commands and Event Triggers for Mods
While there isn't a single official "console command" specifically for the Gigastructural Engineering
mod, you can use standard Stellaris commands with the mod's specific IDs to manipulate its features. For a complete list of triggers and event IDs, refer to the Guide to Console Commands and Event Triggers for Mods. Essential Mod Commands
You can trigger mod-specific structures and resources using these parameters:
Spawning Megastructures: Use create_megastructure [id]. For example, selecting a star and typing create_megastructure matrioshka_brain_0 will spawn a Matrioshka Brain.
Resource Cheats: The mod includes unique resources that can be added via specific event triggers:
All Resources: event grc_everything.1 (Gives 1 million of each). Quasaric Energy: event quasaric_energy.1. Sentient Metal: event sentient_metal.1. Supertensile Materials: event supertensile_materials.1. Galactic Core Manipulation: Discover Core: event giga_mega.402.
Birch World Setup: effect set_global_flag = giga_core_birch. stellaris gigastructural engineering console commands link
Quasar Obliterator Setup: effect set_global_flag = giga_core_qso. Mod Crisis Triggers
You can manually start specific mod-related crises using these effects: Blokkat Crisis: event blokkat.1 Aeternum Crisis: event aeternum.1 Cybrex Resurgence: begin_crisis_cycris = yes. The Prime Flesh: effect begin_crisis_PF22=yes. General Utility Commands
These vanilla commands are essential for finding the IDs you need:
Debug Tooltip: Type debug_tooltip to see the internal IDs for planets, stars, and systems by hovering over them.
Instant Build: Type instant_build to finish any megastructure stage or planetary building immediately.
Finish Research: Type finish_research to instantly complete all currently active mod technologies. Guide :: Console Commands and Event Triggers for Mods
Gigastructural Engineering & More is a mod, it uses a combination of standard console commands and custom mod-specific Global Flags to manipulate its unique structures and mechanics. Comprehensive Command Resources
There is no single "official" manual, but the community maintains these authoritative links for commands: Gigastructural Engineering Wiki - Console Commands
: The most detailed list of event IDs for spawning specific megastructures (like the Birch World or Nicol-Dyson Beam). Stellaris Wiki - Megastructures Commands : Useful for general megastructure commands (e.g., finish_research instant_build ) that apply to modded structures. Steam Workshop Discussion - Cheat Sheet
: A developer-monitored thread where users share specific event codes for bug-fixing or skipping build phases. Commonly Used Commands To use these, press the backtick (`) key during gameplay. Instantly Finish a Megastructure Select the construction site. finish_research instant_build Spawn Mod-Specific Events event giga_menu.1
: Opens the main mod configuration menu if you missed it at the start. event giga_katzen.1
: Forces the Katzenartig Imperium (mid-game crisis) to spawn/progress. event giga_blokk.1 : Initiates the Blokkarian (end-game crisis) events. Skip Megastructure Build Limits unlimited_base_megastructures
: Allows you to build more than one of the same type of "unique" gigastructures. Spawning Specific Gigastructures Many gigastructures require specific Global Flags The mod introduces unique resources like Elerium ,
. If a structure is "locked" via the menu, you can often override it by setting the flag: set_global_flag
and hover over a megastructure or planet to see its internal ID. This is helpful if you need to use the command to delete or modify a specific structure. Safety First : Always save your game before running
commands, as forcing modded scripts can occasionally break the AI or galaxy generation logic. Matrioshka Brain Alderson Disk
For deep integration with the Gigastructural Engineering & More mod, you can use specific console commands to bypass standard progression or fix stuck event chains. Core Utility Commands
These are the most common commands for interacting with modded structures and resources:
Spawn Megastructures: Use create_megastructure [structure_id]. To find the correct ID, you can browse the mod files in your Steam Workshop folder (281990/1121692237) under the megastructures folder.
Example: create_megastructure matrioshka_brain_0 (must have the target star selected).
Debug Tooltip: Type debug_tooltip to see internal IDs for systems, planets, and fleets by hovering over them. This is essential for targeting specific modded objects.
Instant Construction: instant_build finishes any currently active construction or upgrade instantly (Note: this also applies to the AI). Gigastructure Event Triggers
You can force specific mod-related events using event [event_id]: Galactic Core Management: Discover Core: event giga_mega.402.
Quasi-Stellar Obliterator (QSO): effect set_global_flag = giga_core_qso (converts black hole to active quasar).
Birch World: effect set_global_flag = giga_core_birch (sets core to inactive for Birch World use). Resource Injections:
All Mod Resources: event grc_everything.1 (Gives 1 million of all mod resources). Sentient Metal: event sentient_metal.1. Supertensile Materials: event supertensile_materials.1. Mid & End-Game Crisis Triggers ⚠️ Warning: Using console commands on Gigastructures can
If you want to manually start one of the mod's custom crises, use the following effect triggers: Crisis Name Aeternum (Galactic Core) event aeternum.0 Blokkats event blokkat.1 The Compound effect begin_crisis_replicators = yes Katzenland (Jublio) event katzen.0 Helpful Community Resources
For a deeper dive into the mod's mechanics or to find specific structure IDs not listed here:
Official Documentation: The Gigastructural Engineering Documentation on Scribd provides a comprehensive overview of structures and tiers.
Steam Guide: The Console Commands and Event Triggers for Mods guide is frequently updated with new IDs.
Discord: The Gigas Discord is the best place to ask for technical help or specific event flags. Guide :: Console Commands and Event Triggers for Mods
We all know the feeling. You’re 150 years into a Stellaris run, you’ve got the Galactic Wonders perk, and you’re ready to build the Birch World or fire up the Nicoll-Dyson Beam.
But then reality hits. You need 85,000 Alloys. And 200 influence. And 30 years of in-game time.
Waiting is for normal empires. You are here to crack planets, encapsulate stars, and build attack moons. That’s where console commands come in.
Here is your direct link to godhood: the essential console commands for Gigastructural Engineering.
Did you activate the Quasi-Negative Mass Enhancer on the wrong black hole? Did the Compound eat your capital?
You can hard-reset a gigastructure by using the event ID:
event giga.1
(This triggers the initial Gigastructural Engineering start-up event, allowing you to re-enable features you might have locked out.)
Fix: Gigas uses components. Try:
add_ship gigas_attack_moon_entity
Then immediately:
research_technology tech_gigas_titanic_military_deployment
The moon will render once the tech is owned.