Traveller Aliens Of Charted Space 2 Pdf May 2026

For the Player:

For the Referee:

Rating: 4.5/5 It loses half a point only because the K'kree section, while accurate to lore, makes them very difficult to integrate into a mixed-party campaign. Otherwise, it is a definitive guide to some of the most unique aliens in sci-fi gaming.

The proper article title would be:

"Traveller Aliens of Charted Space 2 PDF"

However, to make it more readable and follow standard title case conventions, I would suggest:

"Traveller: Aliens of Charted Space 2 (PDF)"

Or, if you're looking for a more formal or bibliographic-style citation:

"Aliens of Charted Space 2: A Traveller Supplement (PDF)"

Aliens of Charted Space Volume 2 is a 272-page expansion for the Mongoose Traveller 2nd Edition tabletop RPG that provides an in-depth exploration of three major cultures: the Solomani, the Droyne, and the Hivers. Released in late 2020, the supplement serves both Referees and players by offering detailed lore, character creation rules, and technical specifications for each race's unique technology. Core Content & Featured Races

The book focuses on three of the most influential yet misunderstood groups in the Traveller universe.

The Aliens of Charted Space Volume 2 PDF for Mongoose Traveller 2nd Edition is a comprehensive expansion focusing on the Solomani, Droyne, and Hivers. The most helpful features included in this volume are: Core Player and Referee Tools

Race-Specific Character Creation: Detailed rules for creating Travellers from the Solomani, Droyne, and Hiver races, including specific career paths and advancement tables.

Home Forces Reserves: A specialized character creation feature for Solomani that allows Travellers to serve part-time in the Reserves while pursuing a main career, offering unique skill gains and advancement opportunities.

Central Supply Catalogue (CSC) Entries: New race-specific equipment and weapons, such as the Solomani gauss SMG, integrated directly into the text.

High Guard & Vehicle Additions: New starship designs and vehicles specific to each culture, complete with technical specifications and lore. Lore and Setting Depth

Cultural Deep Dives: Detailed history and motivations for three major powers, including the "Call to Greatness" of the Solomani, the enigmatic nature of the Droyne (remnants of the Ancients), and the manipulative sociopolitical strategies of the Hive Federation.

Enigmatic Secrets: Special sections that reveal the "logic" behind the often bizarre actions of the Droyne and the long-term plans of the Hivers. Digital and Purchase Benefits

Complementary PDF: When purchased through certain retailers like Leisure Games or directly from Mongoose Publishing, the physical book often includes a free digital PDF version.

Updated PDF Files: Recent updates have addressed previous Apple PDFKit compatibility issues, ensuring better viewing on iOS and Mac devices.

Aliens of Charted Space Volume 2 is a 272-page expansion for the Mongoose Traveller 2nd Edition

roleplaying game that provides deep lore, mechanics, and culture for three major "outsider" powers: the

. While Volume 1 focuses on more common rivals like the Aslan and Vargr, Volume 2 explores the most enigmatic and misunderstood societies in the setting. Core Cultures Explored

The book breaks down into three primary sections, each detailing a race that challenges the status quo of the Third Imperium: : These are the original humans from Earth (

). The essay within this section explores their intense belief in "Solomani Superiority" and their historical achievement of conquering the Vilani Imperium. It also reveals the darker side of their society, including the omnipresent surveillance of Solomani Security : Known as a remnant of the "Ancients," the are physically and mentally alien

. The supplement explains their bizarre caste-based society and reveals secrets about their history that are often hidden from standard Imperial citizens. : Described as the most "physically alien" race,

are six-limbed creatures who lack vocal cords and use complex gestures to communicate

. They are master manipulators who prefer to influence other societies from the shadows rather than engaging in direct warfare. Games Lore Mechanical and Gameplay Additions Beyond lore, the Aliens of Charted Space 2 PDF serves as a functional toolkit for players and Referees: Character Creation

: Full rules for generating characters from these three races, including unique careers, life events, and skills. Expanded Armory

: New equipment and weaponry specific to each race, integrated with the Central Supply Catalogue High Guard Updates

: Detailed ship-building rules and specific vessel designs for the Solomani Navy, Hiver Federation, and Droyne star-farers. Referee Resources

: World-building guides to help Referees depict alien space more authentically, including plot hooks and cultural nuances. Games Lore Summary of Differences from Volume 1 What are the Playable Races and what books are they in?

Aliens of Charted Space Vol. 2 is a comprehensive sourcebook for the Mongoose Traveller 2nd Edition roleplaying game, detailing three of the most significant and misunderstood cultures in the galaxy: the Solomani, the Droyne, and the Hivers.

Available as a high-quality watermarked PDF on DriveThruRPG, this 272-page supplement expands the lore, mechanics, and equipment of these "Major Races," providing everything a Referee needs to incorporate them into a campaign. Core Races Detailed in Volume 2

Unlike Volume 1, which covered the Aslan, K'kree, Vargr, and Zhodani, Volume 2 focuses on three distinct groups with radically different origins and mindsets:

The Fascinating World of Traveller Aliens in Charted Space 2: A Comprehensive Guide

The science fiction universe of Traveller, created by Marc W. Miller, has been a staple of tabletop gaming for decades. One of the most intriguing aspects of this universe is the diverse array of alien species that inhabit the vast expanse of Charted Space. In this article, we'll delve into the realm of Traveller aliens, specifically focusing on the Charted Space 2 setting, and provide a detailed guide to the various species that can be found in this fascinating universe.

Introduction to Traveller and Charted Space 2 traveller aliens of charted space 2 pdf

For those unfamiliar with the Traveller universe, it's a science fiction setting that allows players to explore, colonize, and interact with a vast array of alien species across the galaxy. The game was first introduced in 1977 and has since evolved into a rich and complex universe with a dedicated fan base. Charted Space 2, in particular, refers to a specific sector of space that has been explored and mapped, providing a framework for gamers and enthusiasts to navigate and discover new worlds.

The Aliens of Charted Space 2

The aliens of Charted Space 2 are as diverse as they are fascinating. With over 100 distinct species, each with their own unique biology, culture, and history, the universe offers a wealth of opportunities for exploration and discovery. Some of the most notable alien species in Charted Space 2 include:

The Role of Aliens in Charted Space 2

The aliens of Charted Space 2 play a vital role in shaping the universe and its politics. With their diverse cultures, histories, and motivations, these species interact and influence one another in complex and dynamic ways. Players navigating the universe must consider the implications of their actions on the various alien species, taking care to avoid conflicts and capitalize on opportunities for cooperation and trade.

Traveller Aliens: A PDF Guide

For those interested in exploring the world of Traveller aliens in Charted Space 2, a comprehensive PDF guide can be a valuable resource. Such a guide typically includes detailed descriptions of the various alien species, their cultures, histories, and biological characteristics. Additionally, a PDF guide may provide information on:

The Benefits of a PDF Guide

A PDF guide to Traveller aliens in Charted Space 2 offers several benefits for gamers and enthusiasts:

Conclusion

The universe of Traveller, and specifically Charted Space 2, offers a rich and fascinating world of alien species, each with their own unique biology, culture, and history. A comprehensive PDF guide to these aliens can be a valuable resource for gamers and enthusiasts, providing insights into the complex social dynamics and politics of the universe. Whether you're a seasoned Traveller veteran or just starting to explore the world of science fiction gaming, the aliens of Charted Space 2 are sure to captivate and inspire.

Further Resources

For those interested in learning more about the Traveller universe and the aliens of Charted Space 2, several resources are available:

Appendix: Aliens of Charted Space 2

The following is a list of some of the notable alien species found in Charted Space 2:

This list is by no means exhaustive, as there are over 100 distinct alien species in the Charted Space 2 sector. However, these species are some of the most notable and influential in the universe, and are a good starting point for exploration and discovery.

Aliens of Charted Space Volume 2 is a primary sourcebook for the

Roleplaying Game (Mongoose 2nd Edition) that provides in-depth lore, character creation rules, and technical data for three of the most influential and misunderstood cultures in the setting: the

While Volume 1 covers iconic warrior cultures like the Aslan and Vargr, Volume 2 focuses on "Aliens with a capital A"—species whose motivations and biological drives are profoundly different from the standard Imperial human experience. Core Content & Cultures

The book details the history, sociology, and biology of its three featured races: The Solomani (Original Humanity)

: Descendants of the humans left on Earth (Terra) when the Ancients transplanted Humaniti across the stars. Driven by a "Call to Greatness" and a belief in their own superiority, they maintain a powerful confederation often at odds with the Third Imperium. The Droyne (The Enigmatic Remnants)

: A widespread, winged race with a bizarre caste-based society. They are known to be a remnant of the mysterious "Ancients" who once ruled the galaxy, though their current scattered communities often range from high-tech starfarers to primitive tool-users. The Hivers (The Master Manipulators)

: Physically the most alien race in Charted Space, they lack recognizable emotions and are driven by an insatiable curiosity. They are legendary for "social engineering"—manipulating entire civilizations over centuries to fit their long-term plans. Gameplay Resources For players and referees, the Aliens of Charted Space Vol. 2 PDF includes practical gaming tools: Character Creation

: Specific rules and unique life-path systems for generating Solomani, Droyne, and Hiver Travellers. Technology & Gear : New equipment entries compatible with the Central Supply Catalogue Spacecraft : New ship designs and additions for the High Guard ship-building rules tailored to these specific cultures. Official Availability

The PDF and physical book are available through several official hobbyist retailers and the publisher: Digital/Physical : Available at Mongoose Publishing Dungeonland : Some retailers like Leisure Games offer the physical book with a complimentary PDF. character creation

for one of these specific races, or are you more interested in the ship designs unique to the Hiver Federation?

The Traveller Aliens of Charted Space 2: A Comprehensive Analysis

Abstract

The science fiction universe of Traveller, created by Marc Miller, has been a staple of tabletop gaming since its inception in 1977. One of the most fascinating aspects of this universe is the diverse array of alien species that inhabit the galaxy. This paper will focus on the Traveller Aliens of Charted Space 2, exploring their characteristics, cultures, and roles within the game. A comprehensive analysis of these alien species will provide insight into the rich and complex universe of Traveller.

Introduction

The Traveller game system, now in its second edition, allows players to explore a vast, star-spanning galaxy filled with diverse alien civilizations. Charted Space 2, a core book in the Traveller series, presents a wealth of information on the various alien species that inhabit this universe. These aliens are not merely background characters, but rather fully realized entities with their own cultures, histories, and motivations.

The Aliens of Charted Space 2

Charted Space 2 presents a wide range of alien species, each with unique characteristics, advantages, and disadvantages. Some of the most notable aliens include:

Cultural and Social Analysis

The aliens of Charted Space 2 exhibit a diverse range of cultural and social structures. Some species, such as the Aslan and Kaggar, are highly organized and hierarchical, while others, like the Darmok and Varma, are more decentralized and individualistic. These cultural differences often lead to misunderstandings and conflicts between species.

The Aslan, for example, place great emphasis on honor and loyalty, which can sometimes lead to perceived arrogance or aloofness. In contrast, the Darmok are highly empathetic and community-oriented, often acting as mediators and diplomats. The Kaggar, with their hive-minded collective, can appear cold and calculating to other species.

Role in the Game

The aliens of Charted Space 2 play a vital role in the Traveller game. They serve as potential allies, enemies, or trading partners for player characters. Understanding the cultures, motivations, and characteristics of these alien species is crucial for navigating the complex web of intergalactic politics and diplomacy.

Game masters can use these aliens to create rich, immersive storylines and encounters. For example, a group of players might find themselves caught in the midst of an Aslan clan dispute, or negotiating a trade agreement with a group of Kaggar entrepreneurs.

Conclusion

The Traveller Aliens of Charted Space 2 are a fascinating and diverse array of species, each with their own unique characteristics, cultures, and roles within the game. A comprehensive analysis of these aliens provides insight into the rich and complex universe of Traveller, highlighting the intricate web of relationships and interactions between species.

By understanding the aliens of Charted Space 2, players and game masters can create engaging, immersive stories and adventures that explore the complexities of intergalactic politics, diplomacy, and culture.

References

Appendix

For those interested in further exploring the Traveller universe, I have included a list of additional resources:

By exploring these resources, fans of the Traveller universe can deepen their understanding of the game and its rich, diverse setting.


A bestiary is nice, but a Traveller supplement needs to be useful at the table. Aliens of Charted Space 2 excels here.

The PDF is packed with high-quality ship plans. Want to see the interior of an Aslan Mercenary Cruiser? Need the deck plans for a K’kree Citadel ship? They are here, rendered in the clean, usable style Mongoose is known for.

Furthermore, the PDF includes:

In the vast, star-faring sandbox of the Traveller role-playing game, the Third Imperium serves as humanity’s sprawling, bureaucratic home. Yet the richness of its setting—Chartes Space—derives not from human dominance, but from its complex, often adversarial relationships with other intelligent species. The PDF Traveller: Aliens of Charted Space, Vol. 2 (published by Mongoose Publishing) serves as an essential anthropological and strategic sourcebook, delving deep into four major races: the warlike Aslan, the enigmatic Droyne, the opportunistic Hiver, and the spiritual Ithklur. More than a mere bestiary, this volume argues that in Charted Space, true identity is forged not in isolation, but through the crucible of empire, commerce, and inevitable conflict.

The most iconic entry in Volume 2 is the Aslan, a race of lion-like humanoids whose entire civilization is built upon the concept of ahriy—a combination of honor, land tenure, and patriarchal pride. Unlike the hierarchical but bureaucratic Imperium, Aslan society is feudal and clan-based, driven by a relentless expansionist urge. The PDF excels at illustrating how Aslan psychology directly shapes their interstellar behavior. Their famous "Hegemony" is not a unified state but a network of competing clans, where individual glory and the acquisition of new territories (often from humans or other races) are the highest virtues. This creates a fascinating dynamic for Traveller referees: the Aslan are not simply "evil" conquerors but honorable adversaries bound by complex codes. A human trader might find safe passage through Aslan space by showing proper deference to a clan patriarch, only to be betrayed by a rival clan seeking to undermine him. Thus, the Aslan chapter teaches that alien morality is not arbitrary; it is a functional, if dangerous, system of survival.

In stark contrast to the Aslan’s fiery passions stand the Droyne. Presented as an ancient, mysterious race, the Droyne are defined by their biological and psychological caste system—from the worker Droyne to the psychic, ruling Oytrip. The PDF’s treatment of the Droyne is particularly effective because it leans into their unknowability. They are not expansionist nor obviously hostile, yet their enigmatic "Droyne worlds" dot the map, often left alone by major powers due to rumors of suppressed, terrifying technology. The volume suggests that the Droyne may be the remnants of a far greater, older empire (the "Ancient" precursors), now in a state of ritualized decline. For a player group, encountering the Droyne could mean anything from receiving a cryptic, useful artifact to being drawn into a slow, incomprehensible plot spanning centuries. Here, Aliens of Charted Space, Vol. 2 demonstrates its greatest strength: providing not just stats, but plot hooks and existential questions about what it means to be a "fallen" race in a universe of rising empires.

Perhaps the most subversive entry is the Hiver. Physically resembling starfish-like creatures, the Hivers are manipulators without peer. Unable to match human or Aslan physical strength, they evolved social and psychological manipulation into a weapon of mass control. The PDF details their "Association," a decentralized network of client races and manipulated allies. The Hivers do not conquer worlds; they convince other species to conquer themselves on the Hivers’ behalf. This chapter is a masterclass in non-traditional alien design. It forces Traveller players to consider threats beyond the blaster: a Hiver agent might pose as a friendly merchant, subtly guiding a player’s ship toward a "discovery" that serves a long-term Hiver goal. The ethical horror of the Hiver is that their manipulation often results in better, more peaceful outcomes—for the Hivers. Volume 2 thus confronts the player with a chilling question: is it better to be an honest enemy or a benevolent puppet master?

Finally, the inclusion of the Ithklur—a reptilian, honor-bound race often allied with the Hivers—provides a perfect counterpoint. The Ithklur serve as the Hivers’ muscle and moral foil, obsessed with personal combat and spiritual testing. Their chapter reveals a species that has willingly chosen a subservient role to the Hivers because it frees them to pursue their true passion: martial excellence. This relationship highlights one of the PDF’s recurring themes: interspecies politics are rarely simple. The Ithklur are not "evil" nor "good"; they are a people who have traded political autonomy for a purified cultural identity.

In conclusion, Traveller: Aliens of Charted Space, Vol. 2 is far more than a collection of stat blocks and cultural notes. It is a toolkit for storytelling that elevates the Traveller game from a simple space-trading simulator into a stage for deep, sociological drama. By presenting the Aslan, Droyne, Hiver, and Ithklur not as stereotypes but as fully realized civilizations with internal contradictions and external pressures, the PDF equips referees to build adventures where the greatest alien is not the creature with the most claws, but the mind with the most alien logic. In Charted Space, humanity is just one voice in a chaotic chorus—and Volume 2 gives that chorus a powerful, unforgettable voice.

If you want, I can:

(Invoking related search term suggestions now.)

Aliens of Charted Space Volume 2 is a comprehensive sourcebook for the Mongoose Traveller (2nd Edition) tabletop role-playing game. It provides in-depth lore, character creation rules, and technical data for three major cultures: the Solomani, the Droyne, and the Hivers . Included Alien Races & Cultures

The Solomani: These are the "original" humans from Earth (Terra) . The book explores their "Call to Greatness" mindset, their belief in human superiority, and the pervasive surveillance of Solomani Security .

The Droyne: An enigmatic and ancient race scattered throughout space . The book details their bizarre logic, their connection to the "Ancients," and their unique caste-based society .

The Hivers: Physically the most alien major race, Hivers are known for their extreme curiosity and leur talent for manipulating other starfaring societies . The book covers the motivations behind the Hive Federation and their long-term social engineering plans . Book Content Overview For each of these three races, the volume includes:

Background & Lore: Detailed history, societal structure, and home-world information .

Character Creation: Specific rules and career paths for players to create and play as these aliens .

Spacecraft & Technology: New starships (High Guard additions) and racial-specific equipment from the Central Supply Catalogue .

Worlds: Information on the specific star systems and territories controlled by these groups . Availability

You can find this title at various retailers, often as a physical hardcover with a complimentary PDF or as a standalone digital download . It is also available from sites like Amazon, Mongoose Publishing, and DriveThruRPG.

Are both Aliens of Charted Space 1 + 2 worth buying? : r/traveller


The feline Aslan are perhaps the most famous non-human race in Traveller lore. Often mistaken for simple "Proud Warrior Race" tropes, this book delves much deeper.

The Centaurs of the charted space, the K’kree are a militant, vegetarian herd race with a deep-seated phobia of carnivores.

Traveller: Aliens of Charted Space Volume 2 is a pivotal expansion for the Mongoose Traveller 2nd Edition roleplaying game. Released in late 2021, this 272-page sourcebook provides deep lore and mechanical frameworks for three of the most influential powers in the galaxy: the Solomani, the Droyne, and the Hivers.

Whether you are looking for the Aliens of Charted Space 2 PDF to enhance your digital toolkit or a physical copy for your shelf, this volume is essential for any Referee wanting to move beyond the borders of the Third Imperium. Featured Cultures: The Power Brokers of the Stars

Unlike Volume 1, which focused on the martial Aslan and K'kree, Volume 2 delves into civilizations defined by manipulation, ancient history, and human evolution.

The Solomani: These are the original humans from Earth (Terra), who believe they are the rightful heirs to the stars. The book details the "Call to Greatness" that drives their society, alongside the darker aspects of the Solomani Security (SolSec) agents who monitor their citizens.

The Hivers: Physically unique and famously manipulative, Hivers are known for "social engineering" rather than direct warfare. The sourcebook reveals their long-term plans and the structure of the Hive Federation, where diverse races serve roles designed for them by their curious, emotionless masters. For the Player:

The Droyne: Perhaps the most enigmatic race in Charted Space, the Droyne are a winged, caste-based society with deep ties to the "Ancients". This volume provides the necessary insights to portray their alien logic and complex social structures effectively. New Rules and Player Resources

Beyond the lore, this supplement offers extensive mechanical updates for players and Referees:

Detailed Character Creation: Complete lifepaths and rules for creating Travellers from each of these three races, allowing for unique roleplaying opportunities.

High Guard Additions: New ship designs and starship technologies specific to Solomani, Hiver, and Droyne fleets.

Central Supply Catalogue: A wealth of new equipment, weapons, and specialized gear unique to these cultures.

Vehicle Profiles: Comprehensive stats for the unique vehicles used across their respective territories. Digital and Physical Availability

For many modern groups, the Aliens of Charted Space Vol 2 PDF is the preferred format for quick referencing during sessions. It is widely available through official channels:

Mongoose Publishing: Offers the Aliens of Charted Space Vol. 2 directly, often providing a complimentary PDF with the purchase of a physical book.

DriveThruRPG: A reliable source for the standalone PDF version, which includes digital bookmarks for easy navigation.

This book is highly recommended for fans of the Droyne and Hivers, as it transforms them from background lore into fully playable and understandable factions. Aliens of Charted Space Vol. 2 - Mongoose Publishing

Aliens of Charted Space Volume 2 for the Traveller role-playing game is a 272-page supplement focusing on three "Major Races" that have significantly shaped the setting's history: the Amazon.com Core Content of Volume 2

The book provides a deep dive into the culture, physiology, and technology of these races, specifically tailored for the Mongoose Traveller 2nd Edition: Mongoose Publishing

: Original humans from Earth (Terra) who believe in their own superiority and are often at odds with the Third Imperium.

: An enigmatic, ancient race scattered across the stars, known for their bizarre behavior and link to the galaxy's "Ancients".

: Physically alien, non-humanoid beings famous for their manipulative nature and control of a massive federation. Amazon.com Book Features For each race, the supplement includes: Mongoose Publishing Character Creation

: Complete rules and career paths for players to create Travellers from these backgrounds. High Guard Additions

: Specialized ship designs and rules for starship combat and construction unique to these cultures. Central Supply Catalogue : A list of race-specific equipment, weapons, and gear. Background & Lore

: Detailed history, motivations, and long-term societal goals to help Game Masters run campaigns in their territories. Where to Find the PDF

You can purchase and download the digital version from the following official and reputable sources: Mongoose Publishing Official Store (The PDF is typically available for roughly £25.00). DriveThruRPG (A common platform for Traveller PDF releases). Mongoose Publishing character creation rules for a specific race, or are you looking for ship stats from this volume?

Traveller: Aliens of Charted Space Volume 2 Aliens of Charted Space Vol. 2

is a comprehensive sourcebook for the Mongoose Traveller 2nd Edition role-playing game. This volume provides an in-depth look at three of the most influential and misunderstood cultures in the Charted Space universe: the Solomani, the Droyne, and the Hivers. Overview of Featured Cultures

Each section of the book delves into the history, biology, and psychology of these species, offering players and Referees the tools to integrate them fully into their campaigns.

The Solomani: As the original humans from Earth (Terra), the Solomani are defined by their conviction of "Solomani Superiority". While they take pride in achievements like inventing the jump drive, their society has a darker side governed by the ever-watchful Solomani Security.

The Droyne: Scattered throughout the galaxy, the Droyne range from primitive rock-sharpeners to advanced starfarers. They are the enigmatic remnants of the Ancients, and their "Caste" system and bizarre actions are driven by a logic often inscrutable to outsiders.

The Hivers: Known for their extreme physical differences and lack of spoken language, Hivers are the masters of long-term social manipulation. They lead a vast federation of varied races, subtly altering the course of entire starfaring societies to suit their hidden plans. Key Content & Features

The book is designed as a complete toolkit for including these races in a Traveller game.

Character Creation: Comprehensive rules for creating player characters from each race, including unique careers, life paths, and skills.

Technology & Equipment: New items from the Central Supply Catalogue tailored to each species' biology and culture.

Spacecraft & Combat: Additions for High Guard that include specific starship designs and tactical doctrines used by Solomani, Droyne, and Hiver fleets.

Lore & Worlds: Extensive background on their home sectors, governing bodies (like the Solomani Confederation and Hive Federation), and religious or philosophical motivations. Purchasing Options

This title is available through several retailers in both physical and digital formats.

Digital PDF: Available for immediate download on sites like Fantasy Grounds Store for approximately $59.99.

Physical Hardcover: Can be purchased from retailers like Grognard Games (often at a discount, such as ~~~$60.00~~~ $42.00) or Studio 2 Publishing for $59.99.

Bundles: For those looking for the complete set, hardcover lots containing Volumes 1, 2, and 3 are sometimes available on eBay for around $139.00. Traveller: Aliens of Charted Space Volume - 2 (MGP40048)

Aliens of Charted Space Vol. 2 is a 272-page sourcebook for Mongoose Traveller 2nd Edition that provides in-depth lore, character creation rules, and equipment for the Solomani, Droyne, and Hiver races. It serves as a comprehensive guide for players and referees, covering the biology, culture, and technology of these three major races. For more details, visit Mongoose Publishing.

Traveller: Aliens of Charted Space Volume 2 (40048) - Magierspiele