主人公は妻に内緒で「即買い会」というイベントに参加してしまう。会場での熱気、衝動買いの連鎖、帰宅後の気まずさと衝突──些細な嘘が思わぬ波紋を呼ぶ日常劇。コメディ寄りだが、人間関係のズレや後悔、自己反省が静かに描かれている。
Title: Tsuma ni Damatte Sokubaikai ni Ikun ja Nakatta (妻に黙って即売会に行くんじゃなかった)
Translation: I Shouldn't Have Gone to the Comic Market Behind My Wife's Back
Genre: Narrative Simulation / Time Management / Marriage Sim
Platform: PC (Indie / DLsite)
If you judge this game by its title alone, you might expect a shallow comedy of errors. But beneath the awkwardly long Japanese name lies one of the most unexpectedly tense, morally complex, and strangely relatable simulation games of the last few years.
This is not a game about cheating. It is a game about balance, obsession, and the silent contracts we make with the people we love.
The game features seven endings, ranging from tragic to absurdly wholesome:
At its core, Tsuma ni Damatte is a deck-building rogue-lite. If you enjoy games like Slay the Spire, the mechanics will feel instantly familiar, but with a unique twist.
This LMC simulator is based on the Little Man Computer (LMC) model of a computer, created by Dr. Stuart Madnick in 1965. LMC is generally used for educational purposes as it models a simple Von Neumann architecture computer which has all of the basic features of a modern computer. It is programmed using assembly code. You can find out more about this model on this wikipedia page.
You can read more about this LMC simulator on 101Computing.net.
Note that in the following table “xx” refers to a memory address (aka mailbox) in the RAM. The online LMC simulator has 100 different mailboxes in the RAM ranging from 00 to 99.
| Mnemonic | Name | Description | Op Code |
| INP | INPUT | Retrieve user input and stores it in the accumulator. | 901 |
| OUT | OUTPUT | Output the value stored in the accumulator. | 902 |
| LDA | LOAD | Load the Accumulator with the contents of the memory address given. | 5xx |
| STA | STORE | Store the value in the Accumulator in the memory address given. | 3xx |
| ADD | ADD | Add the contents of the memory address to the Accumulator | 1xx |
| SUB | SUBTRACT | Subtract the contents of the memory address from the Accumulator | 2xx |
| BRP | BRANCH IF POSITIVE | Branch/Jump to the address given if the Accumulator is zero or positive. | 8xx |
| BRZ | BRANCH IF ZERO | Branch/Jump to the address given if the Accumulator is zero. | 7xx |
| BRA | BRANCH ALWAYS | Branch/Jump to the address given. | 6xx |
| HLT | HALT | Stop the code | 000 |
| DAT | DATA LOCATION | Used to associate a label to a free memory address. An optional value can also be used to be stored at the memory address. |