Ttf To Vlw Converter
Would you like detailed steps for any of these methods?
Converting TrueType (.ttf) fonts to the .vlw format—a specialized anti-aliased bitmap format used primarily by the Processing development environment and the TFT_eSPI library for microcontrollers like the ESP32—is typically done using one of the following tools. Recommended Conversion Tools Processing IDE (Native Tool): The most reliable method. Open the Processing IDE.
To convert TrueType Fonts (.ttf) VLW (.vlw) , you generally have two reliable options: using the native Processing IDE tool or a specialized online creator
. VLW files are bitmap-based font formats primarily used by the Processing development environment
and microcontrollers (like ESP32/Arduino) using libraries like Arduino Forum 🛠️ Method 1: The Official Processing Tool
This is the standard way to create high-quality VLW fonts for sketches or embedded displays. Download Processing : If you don't have it, get the Processing IDE Open the Tool : Navigate to ttf to vlw converter
The most common way to perform this conversion is using the utility provided with the Adafruit GFX Library. This library is the standard for driving OLEDs, TFTs, and e-ink displays in the Arduino ecosystem.
The tool is a simple command-line utility written in C++ called fontconvert.
For developers needing to script the conversion (e.g., part of a CI/CD pipeline), LVGL offers lv_font_conv, a Python tool.
# Installation
pip install lv_font_conv
import struct
from fontTools.ttLib import TTFont
from fontTools.pens.boundsPen import BoundsPen
from fontTools.pens.pointPen import PointToSegmentPen
import numpy as np
def ttf_to_vlw(ttf_path, vlw_path, point_size=64, codepoints=None):
ttf = TTFont(ttf_path)
upm = ttf['head'].unitsPerEm
scale = point_size / upm
# Default codepoints if none given: ASCII printable
if codepoints is None:
codepoints = list(range(32, 127))
glyph_data = []
for cp in codepoints:
gid = ttf.getBestCmap().get(cp)
if gid is None:
continue
glyph = ttf['glyf'][gid]
# Extract metrics
advance = ttf['hmtx'][gid][0] * scale
xmin, ymin, xmax, ymax = glyph.xMin, glyph.yMin, glyph.xMax, glyph.yMax
# Flatten contours (simplified: use glyph.draw() + LineTo collector)
points = flatten_glyph_outlines(glyph, ttf, scale)
glyph_data.append((cp, gid, advance, xmin*scale, ymin*scale,
xmax*scale, ymax*scale, points))
# Write VLW file
with open(vlw_path, 'wb') as f:
f.write(struct.pack('>I', 0x9A33A19F)) # magic
f.write(struct.pack('>i', point_size))
# Ascent/descent/leading – simplified
f.write(struct.pack('>i', int(ttf['hhea'].ascent * scale)))
f.write(struct.pack('>i', int(ttf['hhea'].descent * scale)))
f.write(struct.pack('>i', 0))
f.write(struct.pack('>i', len(glyph_data)))
# Write code points and glyph indices
for cp, gid, _, _, _, _, _ in glyph_data:
f.write(struct.pack('>I', cp))
for cp, gid, _, _, _, _, _ in glyph_data:
f.write(struct.pack('>I', gid))
# Write offsets (after data block, simplified)
# … full implementation would compute and write offsets,
# then each glyph's binary blob (bounds, advance, contours, points).
The full flattening (flatten_glyph_outlines) requires a recursive subdivision of quadratic splines into line segments, respecting the pixel grid.
If you encounter issues during the conversion process, here are some troubleshooting tips:
Processing has a built-in tool.
Once you have your FiraCode_48.vlw file, using it is trivial: Would you like detailed steps for any of these methods
PFont myFont;
void setup()
size(800, 200);
myFont = createFont("FiraCode_48.vlw", 48);
textFont(myFont);
void draw()
background(0);
fill(255);
text("Hello VLW!", 50, 100);
By default, ofTrueTypeFont::load() loads only ASCII (32-128). To get full Unicode (e.g., Cyrillic, Chinese, Emoji), you must call:
font.load("font.ttf", 48, true, true, true, 0, 65535);
The last two parameters are glyphStart and glyphEnd. Adding more glyphs increases the VLW file size proportionally. The full flattening ( flatten_glyph_outlines ) requires a