| Command | Syntax Example | Notes |
| :--- | :--- | :--- |
| GiveResource Supplies | GiveResource "Supplies" 1000 | Standard. Be cautious—over-inflating supplies trivializes the strategic layer. |
| GiveResource Intel | GiveResource "Intel" 250 | Intel is the king of LWOTC. Use sparingly. |
| GiveResource EleriumDust | GiveResource "EleriumDust" 100 | This is LWOTC's "Elerium Cores" equivalent for proving ground projects. |
| GiveResource AlienBiotech | GiveResource "AlienBiotech" 30 | Alien materials for autopsies and军官 training. |
| GiveResource Corpses | GiveResource "Corpses" 50 | Adds generic corpses. For specific types, see below. |
Before you can input commands, you must enable the developer console. This process is slightly different depending on where you own the game.
It is crucial to understand that Long War of the Chosen is a total overhaul mod. xcom 2 lwotc console commands
Standard console commands found in vanilla XCOM 2 often work, but some may have unintended consequences. The LWOTC codebase changes how soldiers, promotions, and resources are calculated.
For debugging only: Use RestartLevel, WhoseTurnIsItAnyway, ToggleGodMode, and LW_SetInfiltration. | Command | Syntax Example | Notes |
Avoid resource cheats or mass rank-ups if you value the LWotC experience. The mod is meticulously balanced, and console commands can easily corrupt the 50+ hour campaign logic.
For a full list of all base-game commands (many still work), see the XCOM 2 console commands page on the UFOpaedia. For LWotC-specific templates and debug tools, join the Long War of the Chosen Discord and check the #lwotc-tech-support channel. For debugging only : Use RestartLevel , WhoseTurnIsItAnyway
These can break LWotC’s dynamic difficulty and alien reinforcement logic.
| Command | Effect |
| :--- | :--- |
| GiveActionPoints 4 | Selected soldier gains 4 extra action points this turn. |
| EndAIPlayerTurn | Forces the alien turn to end immediately. |
| SpawnUnit "UnitName" 0 | Spawns an allied unit (use 0 for XCOM side, 1 for alien). Example: SpawnUnit "AdvTrooperM2" 0 (spawns a friendly Advent Trooper). |
| SpawnUnit "UnitName" 1 | Spawns an enemy unit (use for testing LWotC’s new enemies like "Chryssalid_Heavy" or "PriestM3"). |
To find LWotC unit names: Use DumpUnitList – this outputs all valid unit templates to your game log file.