Some XStoryPlayer games are built on the "SugarCube" or "Snowman" story formats. You can alter the core state.
Code to paste in the console:
setup.variables().forEach((v, k) =>
if (typeof v === 'number') window[k] = 999;
);
This finds every numerical variable (gold, health, affection) and maxes it out instantly.
label start:
scene park.jpg
show alice neutral at center
alice "Hi, welcome."
choice "Greet her":
$ has_greeted = True
jump greet_response
choice "Ignore":
jump ignore_response
label greet_response:
alice "Nice to meet you!"
jump end
label ignore_response:
narrator "You walk away."
jump end
label end:
stop music
return
Let’s combine the top methods into a single workflow. xstoryplayer cheat top
Goal: Unlock all scenes and max stats.
Description: This command instantly teleports the player character vertically upward to the first solid surface (ceiling or roof) directly above their current position. It is essentially a "quick ceiling teleport."
Usage:
Opens the console (usually with the ~ key) and types: Some XStoryPlayer games are built on the "SugarCube"
cheat top
Functionality Breakdown:
Common Use Cases:
Related Commands:
Note: This command typically requires Cheat Mode or Dev Mode to be enabled in the game settings or startup parameters to function.
Modern XStoryPlayer games use local storage or .save files. This method is safer than console commands because it doesn't trigger anti-cheat scripts.
Steps: