The search for an optimal mobile script involves several considerations:
Here's a simplified example of a role assignment script in C# for Unity:
using UnityEngine;
using System.Collections.Generic;
public class RoleAssigner : MonoBehaviour
public List<string> roles = new List<string> "Innocent", "Detective", "Murderer" ;
public int numberOfPlayers;
private void Start()
AssignRoles();
private void AssignRoles()
List<string> assignedRoles = new List<string>();
// Simple distribution for demonstration
for (int i = 0; i < numberOfPlayers; i++)
if (i == 0)
assignedRoles.Add(roles[2]); // Ensure one murderer
else if (i == 1)
assignedRoles.Add(roles[1]); // One detective
else
assignedRoles.Add(roles[0]); // Rest are innocent
// Shuffle the list for randomness in real scenarios
Shuffle(assignedRoles);
Debug.Log("Assigned Roles:");
foreach (var role in assignedRoles)
Debug.Log(role);
private void Shuffle(List<string> list)
int n = list.Count;
while (n > 1)
n--;
int k = Random.Range(n + 1);
string value = list[k];
list[k] = list[n];
list[n] = value;
Once a suitable script is identified and downloaded, the installation process typically involves a few key steps:
Default auto-collect grabs any coin. Better logic: prioritize green-tier coins (worth 5 points) over gray-tier (1 point).
Modify the Auto-Collect loop:
-- Inside Yarhm's collect function
if object.Value == 5 then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, object, 0)
elseif object.Value == 1 and #workspace.Coins:GetChildren() < 10 then
-- Only collect gray coins if map is empty
firetouchinterest(...)
end
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